
aNewSpring is attending the ASTD Techknowledge 2012 in Las Vegas from January 25th to January 27th. About 1200 eLearning professionals are attending this conference in the Rio Convention Center. One of the keynote speakers was Jane McGonigal, author of the book ‘Reality is Broken: Why Games Make Us Better and How They Can Change the World’. She explores the power and future of gaming and researches how its collaborative and motivational aspects can be used in learning.
Gaming
Today there are over 1 billion gamers who play at least 1 hour a day. 40% of that population is female and the majority is over 50 years old. Angry Birds, for example, is downloaded over 500 million times and is believed to be played by 2 persons per install. Meaning that over a billion people worldwide have played this game. The total time spent playing Angry Birds adds up to 200.000 years. To put that number into perspective, the total time spent updating Wikipedia is close to 11.000 years, while Wikipedia has been around much longer. These numbers combined give insight into the potential of game based learning.

How we experience a game
In their spare time people like to solve problems like in Angry Birds, rather than doing plain nothing. That’s why Jane McGonigal says: ‘the opposite of play is not work, it’s depression’. This statement can be supported by research about stress development. Although the stress someone gets from playing games is similar to what you might call negative stress, the mindset is positive and that makes it a pleasant and even relaxing experience. There are 10 positive emotions involved when playing games: joy, relief, love, surprise, pride, curiosity, excitement, awe & wonder, contentment and creativity.
Game based learning
To learn is often seen as a burden, but with gaming people experience this totally different. Jane finds this strange, because you do learn something while you solve a puzzle or when you complete a level. You generally have to acquire certain skills or knowledge to be successful in a game. So when you apply game elements to a learning activity, people will likely experience this more as a game and less as burden.
Game based learning has several advantages. First of all, students are more motivated to do their courses. They want to achieve their goals and will therefore work harder. They will also be having more fun, doing the course. Our expectation is that this will often lead to a better result! Research has shown that when people play a game together, they get a better relationship with each other. Within eLearning this can mean that the students get a better bond with each other.

Always improving
We try to adapt to the needs of our customers by continually improving our platform and we think we’re on the right track with our game based learning possibilities. We are of course very interested in your ideas on these topics. Let us know in a comment on this post!